Video Game History Hour
By: Video Game History Foundation
Language: en
Categories: Leisure, Games, Video Games
Industry expert Frank Cifaldi, Executive Director of the Video Game History Foundation, brings on fellow content creators, game developers, video game historians, and storytellers to teach us a little bit about video game history. Our casual, “chatting over coffee” style interviews let us see the true life of a researcher: bang-your-head-against-a-wall dead-ends, “I can’t believe no one’s told this story before” moments, the thrill of sharing incredible history with the world, and more. Pull up a chair and join us!
Episodes
Episode 145: The 40th Anniversary of the NES: A PRGE Panel
Nov 28, 2025At this year’s Portland Retro Gaming Expo, VGHF director Frank Cifaldi had the pleasure of hosting a panel celebrating the 40th anniversary of the Nintendo Entertainment System launch. Frank moderated 3 guests who were at Nintendo of America during this time: Gail Tilden, Marketing; Bruce Lowery, Sales; and Lance Barr, Product Design. This event was particularly special as two of these three guests had never before attended a retro convention. The panel discussion includes many visual elements, including many never shown publicly before, and some pre-recorded messages from additional people of note. If you’re able, you may instead pref...
Duration: 01:45:15Episode 144: Phil Salvador - A Rule-Following Hooligan
Nov 13, 2025Let’s all learn what makes our Library Director, Phil Salvador, Phil Salvador! Producer Robin Kunimune sat down with Phil to learn all about his life as a youth, an early path to his passions, creating chaos inside the lines, the mental health struggles many face in early adulthood, finding his community, and making his way to VGHF. And, don’t forget the birds! Phil candidly shares his failures, successes, and everything in-between in this week’s episode. Take a listen.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early...
Duration: 01:13:05Episode 143: The Andrew Nelson Collection
Oct 29, 2025Phil Salvador introduces the new Andrew Nelson papers collection with guest, you guessed it, Andrew Nelson, himself. Guest-host Alex Greenberg joins to chat with Nelson, co-founder and creative director of CyberFlix, known for its 1996 title Titanic: Adventure Out of Time. Andrew discusses his transition from magazine journalism to game development, the creation of CyberFlix, and the development of Titanic, which included extensive research and character development. Nelson also reflects on the impact of the game and his subsequent career, including work at Britannica and National Geographic.
You can listen to the Video Game History Hour every other...
Duration: 01:02:43Episode 142: October Update
Oct 15, 2025It’s another quarterly update! Host Robin Kunimune talks with Frank Cifaldi and Phil Salvador about our recent work. From Chicago travel to launching Computer Entertainer, from our new Booth-in-a-Box to 4,000 magazines archived, from NES’s 40th to building Lego; come find out just how many new collections we've added in the last few months.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
Video Game History Foundation:
Email: podcast@gamehistory.org Duration: 01:30:59
Episode 141: Hidden Advertising of Feminine Games
Oct 02, 2025Phil Salvador interviews Dr. Stephanie Harkin, lecturer at the Royal Melbourne Institute of Technology (RMIT) School of Design Games Program in Australia, about her research on femininity in gaming, particularly in girls' lifestyle magazines. Dr. Harkin discusses her journey from media studies to focusing on feminine games. She highlights her findings on the lack of representation of feminine games in traditional gaming magazines and her discovery of Girl Gamer magazine, which promoted Nintendo games in a lifestyle format. We explore the coverage of games in magazines like Total Girl and the broader cultural context of game representation.
...
Duration: 00:58:24Episode 140: The 49 Ways of Sinistar
Sep 17, 2025Host Frank Cifaldi is joined by documentarian, historian, hacker, and all around cool guy SynaMax to talk about their documentary Resurrecting Sinistar: A Cyber-Archaeology Documentary. The 1983 top-down space shooter arcade game’s unique 49-way joystick allowed players to pilot their spaceship to prevent a giant skull, Sinistar, from forming. SynaMax interviewed developers, restored cut content, and emulated the game itself to better explore the challenges the development team faced due to limited storage and to highlight the importance of source code preservation. SynaMax recently hosted a panel with said developers at the annual classic arcade game show California Extreme...
Duration: 01:03:15Episode 139: Phoenix: The Rise of Leonard Herman
Sep 03, 2025We’re joined by pioneer video game historian Leonard Herman, author and publisher of several video game history books including the first comprehensive book chronicling the history of the videogame industry, Phoenix: The Fall & Rise of Home Videogames, and its subsequent series. We touch on Leonard’s early career, the challenges of self-publishing, and the evolution of his Phoenix series through various editions, including his most recent Phoenix Five. Leonard also highlights his collaborations with Ralph Baer and his efforts to correct historical misconceptions, particularly those around the co-founders of Atari.
You can listen to t...
Duration: 01:11:36Episode 138: Playing Faceball 2000 With 15 of Your Closest Friends
Aug 21, 2025Host Phil Salvador is joined by Derek Alexander, of the YouTube channel Stop Skeletons From Fighting, and Zarithya, of the YouTube channel Zarithya, to talk about the fan-restored 16-player mode for the 1991 Game Boy game Faceball 2000 as laid out in My 2 Year Journey to Solve the 30-Year Myth of Faceball 2000 | SSFF. In this bit of video game archeology, Derek and Zari take us through the collaborative effort, the technical expertise required to create custom adapters and controllers, and the investigation into historical claims to execute this endeavor. But in the end, did it even work?
Episode 137: Computer Entertainer
Aug 06, 2025Frank Cifaldi and guest-host Kate Willaert (of A Critical Hit) are joined by Marylou Badeaux to discuss the history of the vitally important Computer Entertainer, also known as The Video Game Update: a monthly newsletter which covered video game availability information and reviews in the 1980’s. Co-created with Marylou’s sister Celeste Dolan, this publication has helped provide historians with game information found from no other source, especially during the time of the 1983 game crash. Marylou reflects on the challenges they faced running a mail-order video game business as well as how they were able to gather such detailed infor...
Duration: 01:37:17Episode 136: Halfway Through 2025: A Mid-Year Update
Jul 23, 2025It’s time for a little review of what we’ve been up to, so far, this year. With the official launch of our digital library archive, livestreams of game magazine unboxing and EPROM dumping, the newest collections of Craig Stitt and Kirk Henderson, a Trade Magazine Week special event, and teasing some special new acquisitions we have SO much to catch you up on!
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
Episode 135: Baldur’s Gate 3’s Lawrence Schick and His Decades of Work in Game Development
Jul 10, 2025Veteran game designer and author Lawrence Schick shares stories from his early 80's work with the ColecoVision, Atari 2600, and Intellivision. With over four decades of experience in the industry, Schick details how he helped pioneer a multi-discipline, team-based approach to game development designing games like Smurf: Rescue and Tarzan while pulling from a wealth of experience in pen-and-paper RPGs.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
See more from Lawrence Schick:<...
Duration: 01:04:15Episode 134: Preservation Work Inside the University of Michigan Library Computer and Video Game Archive
Jun 25, 2025Host Phil Salvador and guest host Colleen Barrett, Rare Books Librarian at UK Libraries, chat with David Carter, Video Game Archivist and Comic Librarian at University of Michigan Library Computer and Video Game Archive, about the work he does in archiving video game material within such a large and academic institutions. We discuss what tools are available, what problems typically arise, the pros and cons of institutional preservation, and so much more.
Mentioned in the Show:
MIDSAC Pool: https://www.masswerk.at/nowgobang/2019/michigan-pool
U-M Video Game Studies: https://guides.lib.umich.edu...
Duration: 01:10:22Episode 133: Spyro the Dragon artist Craig Stitt talks Sega and Insomniac
Jun 11, 2025On this special video episode of the Video Game History Hour, we sat down with Craig Stitt, retired game artist and designer. Craig worked on games including Sonic the Hedgehog 2, Kid Chameleon, Ratchet & Clank, and Spyro the Dragon. He gave us a tour of his portfolio and talked about working at Sega in America, creating Spyro, dealing with burnout, and what it means for fans to connect with his work.
Access the Craig Stitt art and design papers at the VGHF Library: https://archive.gamehistory.org/folder/cbcc6ed2-324c-43f0-9002-8...
Duration: 01:34:11Episode 132: Croc Remaster
May 28, 2025Frank Cifaldi and Phil Salvador host a discussion with Jez San, Jason Smith, and Mike Arkin from Argonaut Games about the development and remastering of the 1997 game Croc: Legend of the Gobbos. We touch on what went into the original game - incorporating 3D technology and character design influences from traditional animation - as well as enhancements for the remaster, improved controls and a virtual museum of bonus content showcasing the game's history and development process. The team’s discussion centers on the challenges and efforts in game preservation and the personal dedication of researchers who meticulously uncovered and do...
Duration: 01:23:53Episode 131: Flitman Collection
May 14, 2025Hosts Frank Cifaldi and Phil Salvador chat with Mark and Michelle Flitman, a father-daughter duo, about Mark’s career, his donated collection at the VGHF, and his autobiography: "It’s Not All Fun and Games." As a semi-retired video game and toy producer, Mark shares his career highlights as a publisher producer throughout the 90’s and into the early 2000’s at Konami, Acclaim, Mindscape, Midway, and later, Atari. Most of his titles were licensed properties including The Simpsons (Bart's Nightmare, Virtual Bart), WWF (Royal Rumble and RAW), and several Marvel properties (Maximum Carnage). Michelle shares her efforts to preserve her fath...
Duration: 01:10:35Episode 130: Spycraft
Apr 30, 2025Phil Salvador hosts Polygon’s Clayton Ashley and Simone de Rochefort to discuss a documentary they produced last year called The Great Game: The Making of Spycraft | Full Polygon Documentary about the 1996 FMV CD-ROM game, Spycraft.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-130-spycraft/
See more from Polygon:
Website: polygon.com
YouTube: /polygon
... Duration: 00:54:01Episode 129: Powerhouse Chloe Appleby
Apr 16, 2025Phil Salvador and Robin Kunimune chat with Chloe Appleby, games curator at the Powerhouse Museum in Sydney, Australia, who shares how she turned her passion for games into a dream role blending community, culture, and quirky preservation. From Sydney’s post-COVID game scene revival to tracking down lost media and organizing a free indie games festival, Chloe shows how playful curiosity can power serious cultural impact. She emphasizes the importance of community engagement and the museum's efforts to preserve Australian game history, including notable games like Untitled Goose Game and Nightmare.
Mentioned in the show:
Ni...
Duration: 01:10:46Episode 128: DMCA 2024 Copyright Ruling
Apr 02, 2025Phil Salvador and Kendra Albert, a partner at Albert Sellars LLP, digest, discuss, and dissect the 2024 DMCA exemption petition to make it easier for libraries and archives to preserve video games and the subsequent ruling by the US Copyright Office. Join us for an insightful look at the recent ruling, legal implications, and what it all means for the future of video game copyright and digital access.
*This episode has a follow-up bonus episode available to our paid tier Patreon members.
You can listen to the Video Game History H...
Duration: 01:10:00Episode 127: Sarge’s Heroes
Mar 19, 2025In this episode of Video Game History Hour, Michael Mendheim joins host Frank Cifaldi and guest-host John Rairdin to reflect on his career, from early work on Fester’s Quest to cult favorites like Mutant League Football and Sarge’s Heroes. Mendheim shares stories about creative risks, industry shakeups, and the challenges of keeping games alive — with Rairdin diving deep into his personal love for Sarge’s Heroes, expanding the definitive Vikki Grimm lore, and discussing the development materials Mendheim saved along the way.
You can listen to the Video Game History Hour every other Wednesday on Patreon...
Duration: 01:17:26Episode 126: A Fireside Chat with Gail Tilden
Mar 05, 2025Gail Tilden, Nintendo of America’s marketing mastermind, takes Frank Cifaldi on a trip down memory lane in a panel at the Long Island Retro Gaming Expo, reminiscing about everything from the early days of NES branding to the explosive rise of Pokémon. She shares behind-the-scenes stories about marketing mishaps (hello, Zelda Rap), strategic pivots like the iconic "Nintendo Seal of Quality," and how a quirky Game Boy RPG took over the world. From robotic flops to Pikachu-branded cars parachuting into Topeka, her journey is a testament to the creativity and unpredictability that helped shape the gaming world.
<... Duration: 01:07:42Episode 125: ROMchip, What’s Next?
Feb 19, 2025Laine Nooney, an associate professor at NYU and managing editor of ROMchip: A Journal of Game Histories, joins Phil Salvador on The Video Game History Hour to chat about the journal’s mission to make game history more than just timelines. ROMchip is an open-access, independent journal that brings together academics, enthusiasts, and industry pros, supported by community fundraising instead of traditional academic publishing. They discuss ROMchip's success, its growing community, and dreams of what the future holds for the journal.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day ea...
Duration: 01:05:37Episode 124: Digital Library Launch
Feb 05, 2025It’s finally arrived: our digital library archive is now open in early access! Our library team: library director Phil Salvador, director of technology Travis Brown, and artist and engineer Amanda Cifaldi all join foundation director Frank Cifaldi and show producer Robin Kunimune to celebrate and discuss the years-long project sampling just a portion of our physical collection. We highlight the library’s role in facilitating video game research, the importance of fair use, the novel tools and infrastructure we created in this process, legal and ethical considerations, and future plans for and potential of this digital archive.
*T...
Duration: 01:09:02Episode 123: GamePro Magazine Collection
Jan 22, 2025Guests Katrin Auch & Dan Amrich, formerly of GamePro magazine, discuss their time at the publication as well as the archival collection now housed by the VGHF. Kat and Dan recount their experience of transitioning from film to digital layouts, unintentional blunders, working under tight budgets and deadlines, and the creative process of creating content.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above) or on Spotify.
A full transcript of this episode is available on our website: https://gamehistory.org/episode-123-gamepro-magazine-collection/
... Duration: 01:30:47Episode 122: Save the Games Recap
Jan 08, 2025We're joined by Director of Digital Preservation at The Strong National Museum of Play Andrew Borman to recap the events of the first ever Save the Games Symposium put on by the museum in August 2024, a conference dedicated to digital preservation and advancing the field of video game preservation.
Chris Arneil, National Film and Sound Archive of Australia report: International Video Game Preservation Survey Report
Game Availability Study (87% Study): Survey of the Video Game Reissue Market in the United States
You can listen to the Video Game...
Duration: 01:16:49Episode 121: Exploring the Cyan Vault
Dec 25, 2024In this field report from Mead, Washington, Cyan co-founder Rand Miller takes VGHF library director Phil Salvador on an exclusive tour of the "Cyan Vault." Together, they uncover rare game artifacts, prototypes, and cool behind-the-scenes treasures while diving into Cyan's rich history. Listen in to discover how thoughtful, meticulous preservation can not only tell a story but also breathe new life into a classic like Riven.
You can listen to the Video Game History Hour every other Wednesday on Patreon (one day early at the $5 tier and above), on Spotify, or on our website.A transcript of...
Duration: 00:47:43Episode 120: Nintendo's Virtual Boy
Dec 12, 2024In our very first episode of season two, university professor José Zagal and video game historian Benj Edwards, co-authors of Seeing Red: Nintendo's Virtual Boy, join host Frank Cifaldi to educate us all on Nintendo’s Virtual Boy.
Mentioned in the show:
Benj’s original article on VB:
https://www.fastcompany.com/3050016/unraveling-the-enigma-of-nintendos-virtual-boy-20-years-later
José’s original academic article on the VB (from 2009):
https://doi.org/10.1145/1690388.1690406
Jez San talking about his VR partnership with Nintendo and how it was cancelled in favor of the Virtual...
Duration: 01:13:23Season Two Announcement
Dec 12, 2024
We're thrilled to announce season two of the Video Game History Hour is finally here! We've been toiling away behind the scenes putting together a fun and interesting new line-up of guests and we can't wait to share them all with you. Keep an eye on your feed for our re-launch episode coming up next.
You can listen to the Video Game History Hour every other Wednesday on Spotify or one day early on Patreon.
Holiday Update & Winter Fundraiser
Dec 14, 2023It’s been awhile so, let’s catch up. Plus, we’re right in the middle of our 2023 Winter Fundraiser and we can’t wait to tell you all about how it’s going.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
The Future of the Show
Oct 11, 2023With co-host Kelsey Lewin leaving the Video Game History Foundation, we will be putting the show on pause for the rest of the year. We want to thank Kelsey for everything she’s given to this show, to VGHF, and to our team and we all wish her great success in her future endeavors. As for the Video Game History Hour, we’ve decided to take the rest of the year to refresh, rethink, and redefine what this show looks like. You might still hear from us occasionally throughout the rest of 2023, but we will be taking a break from...
Duration: 00:14:33Ep. 119: Karateka
Sep 29, 2023Game designer and creator of Karateka Jordan Mechner, joined by Chris Kohler of Digital Eclipse, shares a new interactive documentary The Making of Karateka exploring this 1984 karate classic title. In this episode: Jordan’s earliest work, perfect paper preservationist, Prince of Persia source code, hitting it rich in video games vs. going to class, celebrating old games, an inspiration train, a father’s love of his son, the lost leopard: found, and bringing a game back to life.
See more from Jordan Mechner:
Website: jordanmechner.com
Facebook: /jmechner
Twitter: @jmechner
Ins...
Duration: 01:07:32Ep. 118: Noclip Game History Archive
Sep 13, 2023Documentarian Danny O’Dwyer of Noclip has been sifting through thousands of videotapes in a recent mass-acquisition of video game (and adjacent) recordings. In this episode: Burger King and Kellogg’s games, Danny can fix your VCR, conferences in 1080p, shop talk on uploading footage, BBC Domesday Project methodology, slow Sonic, is that Frank?, it’s lonely work, and (not) preserving live service games.
Project: youtube.com/@NoclipArchive
See more from Danny O’Dwyer:
Twitter: @dannyodwyer
YouTube: /noclipvideo
Patreon: /noclip
Video Game History Foundation:
Podcast Twitter...
Duration: 01:14:30Ep. 117: Nintendo Knitting Machine
Aug 30, 2023Historian Racheil Weil returns to the show to discuss the Nintendo Knitting Machine, a never released knitting machine toy powered by the NES. In this episode: Sega Master System smack talk; flier breakdown; just…why?; dissociating like a TV doctor; analyzing the evidence: what’s real, how it might work, peripheral material, screen capture; and bless the Wayback Machine.
Flier from Howard Phillips:
Facebook post
Image only
See more from Rachel Weil:
Twitter: @FemicomMuseum
Website: femicom.org
Personal Twitter: @partytimeHXLNT
Perso...
Duration: 01:29:15Ep. 116: The First CD-ROM Game
Aug 16, 2023VGHF librarian Phil Salvador chats with longtime contributor to video game archaeology Misty De Méo, author of CD-ROM Journal: a blog exploring multimedia games and software. We discuss her recent article A Chronology of First CD-ROM Games answering the question: What was the first CD-ROM game? In this episode: the first adventure, the magical dinosaur tour, trivia vs. genuine artistic relevance, getting into game history research, and to ROM or not to ROM.
See more from Misty De Méo:
Website: cdrom.ca
Mastodon: digipres.club/@misty
Twitter: @mistydemeo
...
Duration: 00:45:35Ep. 115 - Travis Brown
Aug 02, 2023Travis Brown, our very own director of technology, gets technical as we talk about his role with VGHF and how he got started in preservation. In this episode: The Varsity vs The Vortex, scanning 14k pieces of optical media, scaling with Nimbies, Power-Up Baseball restoration and MAME, writing our API glue, and Frank forgets just how many projects Travis has been a part of over the years.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support...
Duration: 01:13:39Ep. 114: The Strong’s Expansion
Jul 19, 2023We share the details of our recent field trip to The Strong Museum of Play to celebrate their newest video game focused expansion. In this travel log episode: travel woes; Wegmans toilet paper; Transformers’ shrieks at a cocktail event; a giant, playable Donkey Kong cabinet; video games ARE real; Level Up and High Score; touring the labs, vaults, and library; and finally what inspired us.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Bonus Episode: Game Availability Study
Jul 10, 2023Brandon Butler, Director of Information Policy at the University of Virginia Library and Law and Policy Advisor at the Software Preservation Network, joins us to talk about a major new study published jointly by the Video Game History Foundation and the SPN which shows 87% of classic games released in the United States are now out of print. In this episode we find out how these games have become critically endangered and why it matters.
Blog post: https://gamehistory.org/87percent/
The Study: https://zenodo.org/record/8161056
The Study explained: https://g...
Duration: 01:11:27Ep. 113: Bally Professional Arcade
Jul 05, 2023Author and historian Kevin Bunch returns to the familiar guest chair to educate us all on a somewhat obscure 1970’s consolputer from his recent video, The History of the Bally (and Astrocade) Professional Arcade: Archive Annex Episode 4. In this episode, tears are shed, wrapping these things in useless metal, accidental historical revisionism, what’s in a name?, the toy industry was too small for undercutting, Dog Patch: shotgun volleyball, ironic corporate rewards for good behavior, and making friends over this hardware.
See more from Kevin Bunch:
Twitter: @ubersaurus
YouTube: /atariarchive
Website: atar...
Duration: 01:00:24Ep. 112: Getting Personal with Frank Cifaldi
Jun 21, 2023Frank gets a bit reflective and shares how he got where he is today; not just the video game stuff, but the life stuff, too. In this episode: a youth in Las Vegas, underage drinking and overage smoking, dropping out of school, the Wild West of game cataloging, Frank can do it better, how to get sh*t done, thanking your inspiring figures, being a kinder person, dreaming big(ger), trying to find boredom, looking toward Jerry Beck, comics historians are just killing it, and learning from your spouse.
See more from Frank Cifaldi:<...
Duration: 01:16:58Ep. 111: The World of Nintendo Book
Jun 07, 2023Historian and game developer Andy Cunningham shares his fantastic new book The World of Nintendo Book, Volume One: A World of Wonders, a visual history of Nintendo merchandising. This first in a series goes deep into the creation of Nintendo of America's merchandising team of the late 80's and early 90's, something often overlooked in videogame history. In this episode: merchandising: the boring and the enticing, the logistics of collecting retail displays, creating a store within a store, the original Director of Merchandising, selling a promise, Nintendo’s retail force of ‘87, and what made Nintendo staff better?
<...
Ep. 110: Minesweeper
May 24, 2023Kyle Orland, author of the new Boss Fight Books’ Minesweeper, joins the show to talk about one of the most prolific 90’s games by the same name. In this episode: the Minesweeper generation, how Bill Gates got addicted to it, the ultimate time waster, it was a mouse tutorial, Microsoft’s internal conflicts, the moral panic around games like Minesweeper, and the clock is ticking.
See more from Kyle Orland:
Twitter: @KyleOrl
Sr. Gaming Editor, Ars Technica: https://arstechnica.com/author/kyle-orland/
Book: https://bossfightbooks.com/products/minesweeper-by-kyle-orland
...
Ep. 109: Video Game Logos
May 10, 2023Writer, journalist, and ‘several’ time returning guest Jack Yarwood shares his research on two video game logos with stylized R’s, which were subsequently made to be physical objects, as recently published in his articles "It Became Almost Like A Cult" - The Untold Story Behind Rockstar's Iconic Logo and The Origin Of Rare's Iconic "Golden Toilet Roll" Logo.
Mentioned in the show: https://gamehistory.org/dma-design-art/
See more from Jack Yarwood:
Twitter: @JackGYarwood
Website: timeextension.com
Twitter: @TimeExtension64
Video Game History Foundation:
Podcast Twitte...
Duration: 00:50:03Bonus Episode: Game Preservation is a House of Cards
May 03, 2023Kelsey and Frank hit record on a Friday afternoon for an impromptu, off-the-cuff discussion about a scary recent development in the world of video game preservation regarding the preservation organization Forest of Illusion. Total bummer topics include how much we rely on individual people to work for free, how many fragile points of failure there are for keeping information alive, and how there aren't any great solutions yet. But don't worry! Things get positive again toward the end.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg<...
Duration: 00:41:30Ep. 108: Preserving the Nintendo eShop
Apr 26, 2023Jirard Khalil, aka "That One Video Gamer", aka “The Completionist,” aka “Dragonrider,” joins us to talk about his recent video I bought EVERY Nintendo Wii U & 3DS game before the Nintendo eShop closes. In this episode: what happens when an E-Shop closes and why it shuts down, preserving games for toddlers, libraries collecting like this would be absurd, unheard stories of the chaos of buying thousands of dollars in Link gift cards, is piracy a possible solution or the only option?, wishful legal solutions, the true costs of this endeavor.
See more from Jirard Khalil:<...
Duration: 01:08:15Ep. 107: Planning for Death
Apr 07, 2023(Content Warning: this episode deals with the topic of death)
Collector, preservationist, and founding board member Steve Lin joins us to illuminate the realities of dealing with a collection after the collector has passed away. In this episode: balancing preserving history and helping a family left behind, what you can implement immediately, what is a trust and how does it work?, collecting in the 90’s and 00’s, your Why? of collecting, the passion for collecting may not live beyond you.
See more from Steve Lin:
Twitter: @stevenplin
Ep. 106: Budcat Creations
Mar 22, 2023Journalist and researcher Nick Yanes brings us a piece of history not only from his own local area, but also from his own past in his recent article The birth and death of Budcat Creations, Iowa's first (and only) Triple-A game studio. We take a peek inside the life of a development studio during a tumultuous time in the game industry and learn some valuable lessons along the way. In this episode: the Guitar Hero empire, annual Halloween playlist, the business model of a dev studio, life as a game developer, what happened in Nebraska?, what Bubcat could have...
Duration: 00:51:00Ep. 105: The D.I.C.E. Summit
Mar 08, 2023Frank and guest Chris Kohler recap their recent attendance of the 2023 D.I.C.E. Summit, a Las Vegas convention for executives and other high-level creatives in the interactive entertainment space. In this episode: a little history of the show’s atmospheric evolution, the D.I.C.E. Awards, ‘speed date’ networking, the best games shopping in Vegas, Frank apologizes to his Mom, and we do allow ourselves to reminisce about the good ol’ days with some behind the scenes journalists’ stories.
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Amaz...
Duration: 01:08:42Ep. 104: Where in North Dakota is Carmen Sandiego?
Feb 23, 2023Frank Cifaldi takes the guest seat for this episode and shares the story of the most obscure caper in Carmen Sandiego’s criminal history, a story we shared in a blog post a few years ago. In this episode: we plan a TV series, deep fried steak with a Teddy Roosevelt impersonator, Broderbund’s involvement in the game, attending an unaccredited auctioneering school, this game’s legacy in a parallel world, and Frank’s favorite part of this episode.
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHist...
Duration: 00:56:35Ep. 103: The Legend of Zelda Cartoon
Feb 08, 2023Polygon Senior Reporter Nicole Carpenter joins us to chat about the 1989 Legend of Zelda cartoon, the subject of her recent oral history piece: ‘Excuuuuse me, Princess!’: An oral history of The Legend of Zelda cartoon. In this episode: Zeldathon; this cartoon is basically Shakespeare; The Super Mario Bros. Super Show!; the wild west of the Duoforce; a dinky startup named Nintendo of America; my sword doesn’t hit things, it shoots lasers; and poor Will Smith.
Referenced in the show: https://gameranx.com/wp-content/uploads/2019/05/3-720x821.jpg
See more from Nicole Carpenter:
Twitte...
Duration: 00:46:46Ep. 102: Preservation: How Do I Start?
Jan 25, 2023Jonas Rosland, executive director of Hit Save!, shares their newest Guide to Start Video Game Preservation as an individual not necessarily affiliated with an organization. In this episode we look at the first steps to take, knowing what’s already been done, where to get more material, and we ask some philosophical and big-picture questions around video game preservation.
See more from Jonas Rosland:
Website: hitsave.org
Patreon: /hitsave
Twitter: @hitsaveorg
GitHub: github.com/hitsave
Personal twitter: @jonasrosland
Video Game History Foundation:
Podcast Tw...
Duration: 01:02:27Ep. 101: Super Mario Kart
Jan 11, 2023Norm Caruso returns to discuss Super Mario Kart’s somewhat humble beginnings as laid out in his recent video essay The Story of Super Mario Kart | Gaming Historian. In this episode: looking for the SMK team photo, an invaluable go kart outing, Mario by any other name, the mechanics of drifting, Norm had to “git gud,” file dates: a crucial tool in digital archaeology, and Lost Media: $25,000 for a lost song.
See more from Norm Caruso:
YouTube: /gaminghistorian
Twitter: @gaminghistorian
Website: thegaminghistorian.com
Patreon: /gaminghistorian
Video Game Histor...
Duration: 01:08:37Ep. 100: CELEBRATE!
Dec 29, 2022As we celebrate this milestone episode, we invite our editor, Michael Carrell, and producer, Robin Kunimune, to take a look back with us at some of our and our listener's favorite memories from the last 100 'hours'. In this episode: how this podcast came to be, why we dedicate our time to this project, favorite guests, embarrassing moments, and so much more!
Mentioned in the show:
Derek’s 3D Scan - 8M Memory Pack box:
https://sketchfab.com/models/8e862790426d492793f74c60e671320f
See more from Michael Carrell:
Tw...
Duration: 01:51:47Ep. 99: 9/9/99 - Launching the Dreamcast (Again)
Dec 21, 2022Dreamcast Junkyard veterans Tom Charnock and Brian Vines join us to share their knowledge and experiences of the Dreamcast’s launch in both the European and US markets, respectively, and even a little on the Japanese market’s launch. In this episode: bonding over our strict video game upbringing rules; doing our darnedest to NOT derail into a Geist Force investigation; why the packaging differed; a deep dive into swirls; various lawsuit threats toward Sega; and many of the similarities and differences between these two market launches.
See more from Tom Charnock:
Website: thedreamcastjunkyard.co.uk<...
Duration: 01:06:12Ep. 98: The Sacred Pools
Dec 14, 2022Dylan Mansfield, gaming historian and archivist, joins the show to share an odd piece of Sega history from his recent article Saving Sacred Pools: Sega’s Million Dollar Adult Game. This mid 90’s FMV game with adult themes was, until recently, considered lost. In this episode: we want to know why crappy games are crappy; once again, we get sucked into doing research live on the air; Frank doesn’t have much time left to do his work; Kelsey likes to “...well, actually…”; and a bit of smack talk.
See more from Dylan Mansfield:
Twitter: @thatdylanfel...
Duration: 00:46:54Ep. 97: Club Penguin
Nov 30, 2022Chris Gliddon, archivist and producer at RocketSnail Games, takes a look back at the inception and evolution of Club Penguin, an MMO virtual world filled with games and activities from 2005. In this episode: Chris and Kelsey can barely contain their excitement, no one wants war - everybody just wants to chat and walk around, preserving a living game: it’s clean (but it’s a mess), business cases for archiving, and if you don’t have Leeroy Jenkins you don’t have World of Warcraft.
See more from Chris Gliddon:
Twitter: @redkeytar
Website: redkeyta...
Duration: 01:12:27We Need Your Memories!
Nov 21, 2022As the end of the year approaches, so does our 100th episode and we can't wait to celebrate by hearing about your favorite memories from the last 99 shows. Please send your stories, questions, and comments to podcast@gamehistory.org or by submitting through our google form: https://forms.gle/62tKAsQW6VRKUNUN6
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Duration: 00:03:14Ep. 96: Margot Comstock - “The Glue” of the Early Apple II Era
Nov 16, 2022Computer and video game historian, NYU assistant professor, and all-around rad friend of the show Laine Nooney discusses their recent article One of the most important women in Apple’s history never worked for Apple. In this episode: Bitcoin, ham radios, VR, and the Apple II - it’s all related; Softalk magazine; the 1977 Trinity; and ideation on the purpose of history.
See more from Laine Nooney:
Twitter: @Sierra_OffLine
Podcast: Unboxing: https://anchor.fm/unboxingplayandprofit/
Book: The Apple II Age: https://www.barnesandnoble.com/w/the-apple-ii-age-laine-nooney/1142333554
Video Game Hist...
Duration: 01:08:26Ep. 95: PRGE 2022 Post-Mortem (Don’t worry, it’s very alive!)
Nov 02, 2022Chris Kohler returns to the show, this time to chat with Frank Cifaldi about the Portland Retro Gaming Expo held annually in Portland, Oregon. In this episode: a creepy merry-go-round, PRGE museum iterations, a drive-by pre-announcement, the current collector atmosphere, and the preservation ecosystem.
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Amazon Author Page: https://www.amazon.com/Chris-Kohler/e/B001IOFJPI%3F
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website...
Duration: 01:02:02Ep. 94: Magnavox: The Great Voice
Oct 19, 2022Alex Smith hijacks the show from co-hosts Kelsey and “the other Kelsey” to dive deep into the history of Magnavox, manufacturer of the first commercial home video game console: Odyssey. In this episode: a ‘loudspeaker’ really is a person who speaks loudly, Futurama, Star Trek, the government creates a monopoly, we’re going to need a lot of wire to go wireless, Elvis Presley, and Frank Sinatra.
See more from Alex Smith:
Website: theycreateworlds.com
Blog: videogamehistorian.wordpress.com
Podcast: podcast.theycreateworlds.com
Book: https://www.routledge.com/They-Create-Worlds-The-Story-of-the-People-and-Companies-That-Shaped-the/Smith/p/bo...
Duration: 01:46:55Ep. 93: Street Fighter II: What’s in a Name?
Oct 05, 2022Drew Mackie, author and owner of gaming blog Thrilling Tales of Old Video Games, joins the show this week to share the history of some of Street Fighter II’s character names. We start off with a recent article of his, If His Name Is Blanka, Why Is He Green?, taking a look at the biggest theories surrounding this odd naming choice. Ryu, Ken, Guile, Chun-Li, M. Bison, and Vega all make an appearance. Don’t worry, everyone communicates using their words, not fists, on this show.
See more from Drew Mackie:
Website: thrillingtalesofoldvideogames.com
<... Duration: 00:43:21Ep. 92: SharkWire Online
Sep 21, 2022Ernie Smith, editor of website and newsletter Tedium and chum of the show, hooked our attention with his recent article Surf Like A Shark highlighting the SharkWire Online, a totally unlicensed device which brought internet connectivity to the Nintendo 64. In this episode: edgy 7-years-olds are a marketing demographic, Fisher-Price “My First Internet,” Dad is on the computer and we’re not fancy enough people, and Dan keeps the game cheats legacy alive (thanks Dan!).
See more from Ernie Smith:
Website: tedium.co
Twitter: @ShortFormErnie
Video Game History Foundation:
Podcast Twitte...
Duration: 00:43:43Ep. 91: Life Before Final Fantasy VII
Sep 07, 2022Journalist and critic Kim justice recently released a video, The Story of JRPG's in the UK BEFORE FFVII: Super Play Magazine | Kim Justice, challenging the traditional narrative about how JRPGs were introduced in the UK, perhaps paralleling how it happened in the US. In this episode we shop for hardware live on-air, underserved import culture, Donkey Kong Country takes a back seat, spoilers gonna spoil, and it takes gumption to tell people what’s really cool.
Mentioned in the show:
https://www.codejunkies.com/Products/SD-Media-Launcher__EF000580V.aspx
outofprintarchive.com
Se...
Duration: 00:43:23Ep. 90: Colossal Cave Adventure with Roberta Williams
Aug 24, 2022Designer and Sierra On-Line co-founder Roberta Williams shares how Adventure inspired her own career in creating/designing the King's Quest and Phantasmagoria series as well as her newest work: Colossal Cave 3D Adventure, a reimagined version of the original title.In this episode we’re joined by a very vocal special guest, avid readers become avid storytellers, we’re all acutely aware of our own age, and looking under the hood bears greater appreciation for design.
See more from Roberta Williams:
Twitter: @thecolossalcave
Website: colossalcave3d.com
Video Game History Foundation:
<... Duration: 01:06:23Ep. 89: Why Toonstruck Struck Out
Aug 10, 2022Jimmy Maher, author of The Digital Antiquarian, returns once more to share his recent article Toonstruck (or, A Case Study in the Death of Adventure Games). We examine this 1996 point-and-click adventure as an illustration of the mainstream decline of its entire genre. In this episode: “Siliwood” interactive movies are the next big thing, the curse of a blank check strikes again, no one ever got off Myst’s first island, do peanut butter and salmon really go together?, how simple economics shaped game design, Frank drops a major bomb making us question if we even know him anymore, and Barney...
Duration: 01:06:50Ep. 88: Intellivision Launch
Jul 27, 2022Kevin Bunch returns to the show to share a new episode from Atari Archive: The Launch Lineup: Intellivision Archive Episode 1. In this episode we learn the history of the Intellivision launch and many of the innovative, if not long-lasting, ideas that came with it. Get ready for some Backgammon with a shifty-eyed poker man.
See more from Kevin Bunch:
Twitter: @ubersaurus
YouTube: /atariarchive
Website: atariarchive.org
Patreon: /atariarchive
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg<...
Duration: 00:50:51Ep. 87: P.R.E.S.T.A.V.B.A: Text-Based Resistance
Jul 13, 2022We’re joined by Aaron Reed, creator of a special blog post turned book called 50 Years of Text Games, a project documenting one stand-out text adventure game from every year going all the way back to 1971 (Oregon Trail!). In this episode we look into the 1988 entry, P.R.E.S.T.A.V.B.A., a political protest game from Czechoslovakia. Aaron helps paint a striking picture of the political and cultural climate at the time which helped forge this, and other, resistive titles. Find out how this game created IRL consequences, both intended and unintended.
See mo...
Duration: 00:35:01Ep. 86: Super Mario World
Jun 29, 2022Gaming Historian Norm Caruso returns to share The Story of Super Mario World | Gaming Historian: his newest YouTube documentary. In this episode we get to see behind the curtain, so to speak, and witness industry strategies for psyching out your competitors; hear the swan song(s) of 8-bit cartridge games from Nintendo; see some ‘fishy’ early sprites; claim plausible deniability; get excited about dated files; and have our minds blown with new information on our beloved Yoshi.
See more from Norm Caruso:
YouTube: /gaminghistorian
Twitter: @gaminghistorian
Website: thegaminghistorian.com
Patr...
Duration: 01:01:28Ep. 85: Video Game Libraries
Jun 15, 2022Henry E. Lowood, Curator for History of Science & Technology Collections in the Stanford University Libraries and Co-Editor of ROMchip: A Journal of Game Histories, gets deep into the weeds of library science around video games with VGHF Library Director Phil Salvador comparing and contrasting our two organizations. In this episode: we plan to be around in 100 years, Henry gives us a homework assignment, battleships and destroyers both play important roles in Library Land, spreadsheet enthusiasts get a shout out, and only the most hardcore historians will know about this special collection at Stanford.
See more from Henry...
Duration: 01:08:41Ep. 84: The Zeebo
Jun 01, 2022Derek Alexander and Cassidy recently collaborated on Zeebo: Brazil's Bizarre Delisted Console | Past Mortem [SSFF], a mini documentary on possibly the most ill-conceived video game console, ever. In this cutest episode of the VGHH, we meet the Zeebo Gringo, a beautiful mutant system is born, we claim diplomatic immunity, and Uncle Zeebo and Kelsey both overstay their welcome.
See more from Derek Alexander:
Twitter: @stopskeletons
YouTube: /StopSkeletonsFromFighting
Twitch: /stop skeletons from fighting
Patreon: /StopSkeletonsFromFighting
See more from Cassidy:
Twitter: @BadGameHOF
Website: badgamehalloffame.com<...
Duration: 01:01:23Ep. 83: Mario Artist Paint Studio
May 18, 2022Returning guest Jack Yarwood recently wrote about this Mario Paint sequel in his article How a British Developer Made a Japan-Exclusive Sequel to Mario Paint: the Super Nintendo utility to create art, animation, music, etc. Published in 1999, Mario Artist Paint Studio was a direct sequel in everything but name. Being exclusive to Japan and exclusive to the N64 floppy disk add-on 64DD is just the beginning of this odd tale.
See more from Jack Yarwood :
Twitter: @JackGYarwood
Video Game History Foundation:
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
<... Duration: 00:41:50Fewer, Better, Super, Stronger
May 13, 2022We have a quick announcement about the podcast this week - Frank explains: we're changing our publishing frequency, why, and what it means moving forward. We'll be back at it next week; see you then!
Duration: 00:02:03Ep. 82: MOTHER 3 for Nintendo 64
May 04, 2022Jonathan piqued the interest of our co-hosts with his recent video EarthBound 64/MOTHER 3 N64 Spaceworld ‘99 breakdown/analysis, a detailed account of everything we know about the Spaceworld demo of MOTHER 3, a game well documented as our ‘holy grail’ in preservation. In this episode Kelsey and Jonathan must defend Cabbage, Frank pleads with you, a time traveler saves our life, Frank is haunted by what could have been, and Jonathan puts out a call for two missing magazines.
See more from Jonathan:
Twitter: @DaEgg123
YouTube: https://www.youtube.com/channel/UCBPo8kqM51sBD0USOjouTrQ/featur...
Duration: 01:03:28Ep. 81: Ghosts ‘N Goblins… ’N Ghouls… ’N Demons
Apr 27, 2022Chris Baines shares his recently published documentary, The History of Ghosts 'n Goblins (and Makaimura 魔界村) - Full Series Retrospective | ChrisB Crisps, covering the extensive (if confusingly titled) franchise and its creator Tokuro Fujiwara. In this episode: cringing from ‘go,’ clout is expensive, women are hard to find, we visit Kelsey’s WonderSwan Corner, and Frank ruins Chris’ video. Oh, and a “Woooooow” moment from a beautiful evolution line through history.
See more from Chris Baines:
Twitter: @ChrisBCrisps
YouTube: /ChrisBCrisps
Instagram: @ChrisBCrisps
Video Game History Foundation...
Duration: 01:02:26Ep. 80: The Strong National Museum of Play
Apr 20, 2022Jon-Paul Dyson, the Director of the International Center for the History of Electronic Games at The Strong, where he is also the VP of exhibits, shares all about the museum and its 2022 World Video Game Hall of Fame finalists. In this episode Disneyland is one of the best level designs ever made, collectors make a whole greater than the sum of their parts, potted palms and vending machines bring a new perspective, and Moon Patrol gets left out in the cold.
See more from Jon-Paul Dyson:
Twitter: @jpdysonplay
See more from The Strong...
Duration: 01:06:12Ep. 79: Nintendo’s Page Boy
Apr 13, 2022Gaming historian Liam Robertson returns as almost a sequel to Ep. 16 to share how Nintendo’s Page Boy was almost a sequel to their unreleased Work Boy, as shown in his recent video Page Boy: Nintendo's LOST Game Boy Add-on | Game History Secrets. Man, that’s a lot of boys! We stack add-ons to get an operating system, find the origin of the selfie, assign Nintendo employees a scavenger hunt item, and Liam brings Kelsey a new secret - all at 400 characters a minute.
See more from Liam Robertson:
Twitter: @Doctor_Cupcakes
<... Duration: 00:44:03Ep. 78: Fan Culture Through Final Fantasy V
Apr 06, 2022Author Chris Kohler explores the evolution of niche fan culture from analog to digital through stories from his book Final Fantasy V (Boss Fight Books Book 18). “Young Chris” learns uploading to America Online makes it live forever, all the cool games stay in Japan, you can use Mario Paint as a Rosetta Stone for Japanese, and searching the internet for information about Final Fantasy has no results. “Now Chris” manifests Frank into existence with his thoughts and will always have his back.
See more from Chris Kohler:
Twitter: @kobunheat
Website: www.chriskohler.biz
Am...
Duration: 01:17:44Ep. 77: A Life of Game Design: Noah Falstein
Mar 30, 2022Veteran game designer Noah Falstein looks back on his 42 year long, and counting, career and reflects on the evolution of both the role and industry over these four decades. We find Noah’s cassette tape, Simon is in Silicon Valley, $30 brings utter horror, Noah has to rein in the fun or else you’ll get hurt, and we put out a call for your tattoos.
See more from Noah Falstein:
Twitter: @nfalstein
Website: theinspiracy.com
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Tw...
Duration: 01:21:40Ep. 76: C:\>QBASIC /run GORILLA.BAS
Mar 23, 2022Benj Edwards - journalist, tech historian, and recovering retro computer hoarder - teaches us a little about MS-DOS and QBasic through their How-To Geek article: GORILLA.BAS: How to Play the Secret MS-DOS Game From Your Childhood. Frank and Benj reminisce back to day zero, Snacks 'n Jaxson gets swatted, we hack a powerful secret instead of learning our lesson, and Frank sings the theme song for history.
Mentioned in the show:
Computer History Museum in Mountain View, California - https://computerhistory.org/
https://oldcomputers.net/
https://www.vintagecomputing.com/
<... Duration: 00:49:38Ep. 75: Nintendo Power Reunion
Mar 16, 2022A couple months ago we hosted a ticketed event as a fundraiser we called Nintendo Power Reunion - Stories from the Original Nintendo Power Staff. Nintendo Power was one of the most popular and iconic video game magazines in the US, and its original staff have gathered together for the first time to talk about it! Our panelists are Gail Tilden, Howard Philips, Leslie Swan, and Jeff Bafus. Please enjoy the audio from an incredible afternoon of stories and behind-the-scenes making of the classic Nintendo magazine.
Our Panelists:
Gail Tilden - Nintendo of America’s fi...
Duration: 02:25:36Ep. 74: Pokémon’s Translator: Nob Ogasawara
Mar 09, 2022Translator, localizer, and writer Nob Ogasawara shares highlights of his career working with the Pokémon franchise and at EGM. He shares his birthday with two funny coincidences, gets called a “god,” inadvertently creates a fashion legend, and laments a lost Brittney Spearow.
See more from Nob Ogasawara:
Twitter: @DougDinsdale
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Duration: 01:13:29Ep. 73: What is Source Code?
Mar 02, 2022Dimitris Giannakis, well-known for creating excellent videos on the technical aspect of video game preservation, explains. Luckily, he wears a T-shirt as a perfect example, we ponder at what point the code becomes Michael Jordan, and a boy dancing with a baguette solves a problem.
See more from Dimitris Giannakis:
Twitter: @ModernVintageG
YouTube: /ModernVintageGamer
Patreon: /ModernVintageGamer
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
Twitter: @GameHistoryOrg
Website: gamehistory.org
Support us on Patreon: /gamehistoryorg
Duration: 01:10:22Ep. 72: Happy 5th Birthday!
Feb 23, 2022Join us in our celebration of the Video Game History Foundation’s 5th birthday! Let’s take a ride through history as we retrace the long road to how the VGHF came together, what we’ve been up to for these last 5 years, and where we’re going next. Thank you to everyone that has contributed to our dream; we hope we have made, and will continue to make, you proud. Everything we’ve done has only been possible because we’ve had the support of those around us, near and far, and we’re eternally grateful. From the bottom of our...
Duration: 01:16:29Ep. 71: Meet Our New Library Director!
Feb 16, 2022Phil Salvador - video game historian and librarian - has not only joined the Video Game History Foundation as its new Library Director, he’s also joined the show this week to tell us all about what he’ll be doing in this new role. Phil has quite the endeavor ahead of him getting our collection organized, cataloged (what we have, who it came from, why it’s significant, etc.), and eventually digitized. We talk about what makes up our collection, our hopes for its accessibility, and both the short and long-term goals on our roadmap.
See more f...
Duration: 01:17:18Ep. 70: Perfect Dark: Spiritual Sequel to GoldenEye 007
Feb 09, 2022Our guest this week, Yahel Velazquez from the Patreon funded YouTube channel Wrestling With Gaming, caught our eye with his recent video How Perfect Dark Surpassed Goldeneye On N64 - The Making Of The Nintendo 64 Classic. Yahel shares the story of the making of Perfect Dark - the Nintendo 64 game made by Rare as the follow up to its smash hit Goldeneye - as well as people who made it happen.
See more from Yahel Velazquez:
YouTube: /WrestlingWithGaming
Twitter: @WrestlesGaming
Patreon: /WrestlingWithGaming
Podcast: Obscurity Now!
Obscurity Now...
Duration: 01:05:34Ep. 69: The Simpsons: Road Rage
Feb 02, 2022Author and oral historian Brian VanHooker recently caught our attention with his very appropriately titled article, An Oral History of ‘The Simpsons: Road Rage’. Briefly putting aside his obsession with Ninja Turtles, Brian talks to us about The Simpsons: Road Rage, which many consider the first breakthrough game from the franchise since the Konami Arcade debut, as well as the people who made it.
See more from Brian VanHooker:
Twitter: @bvanhooker
Website: https://melmagazine.com/en-us/story/author/brian-vanhooker
Podcast: https://soundcloud.com/turtletrackspodcast
Comic: https://www.kickstarter.com/proj...
Duration: 00:50:44Ep. 68: Fairchild Channel F
Jan 26, 2022Video game historian and documentarian Kevin Bunch is here to talk about the Fairchild Channel F: the greatest game console ever made by Fairchild. Creator of the Atari Archive series of gaming documentaries about the Atari 2600’s library, Kevin tells us the story of this “alternate universe Atari” console in his latest video The Fairchild Channel F Story - Archive Annex Episode 3. The channel F was the first ever programmable game console for the home; the first game system that you could program a game for and then sell said game on a cartridge, as opposed to everything already built...
Duration: 01:09:09Ep. 67: NES Light Guns
Jan 19, 2022Gaming Historian and friend of the show, Norm Caruso, joins us to expand on his recent video The Ultimate Guide to NES Light Guns | Gaming Historian about The Zapper and many other NES light guns. Learn the history of how these types of guns were even invented, how these toys worked (and how to cheat!), and how the late Senator Bob Dole was involved in this story.
Enteractive Advertisement mentioned in show: https://pbs.twimg.com/media/BpBQmwIIgAA95pT?format=jpg&name=orig
See more from Norman Caruso:
YouTube: /gaminghistorian
Twitter...
Duration: 01:17:30Ep. 66: The Grand Theft Auto Evolution
Jan 12, 2022Danny O’Dwyer of Noclip is here to talk about the latest episode in their Greatest Hits series, The History of Grand Theft Auto, Lemmings & DMA Design. Now ‘the’ Grand Theft Auto expert, Danny explains the European version of iconic American stereotypes present in this game compared to differing regional stereotypes found in other titles. We touch on how cultural perceptions play an unexpectedly influential role in game creation, especially when a studio is aiming for the global market. You won’t believe the strange and lengthy catalog of titles which were essential in the timeline leading up to the crea...
Duration: 01:27:45Ep. 65: Preservation: Institutional vs. Non
Jan 05, 2022Andrew Borman, Digital Games Curator at The Strong National Museum of Play, joins us to discuss the roles, benefits, limitations, and approaches of institutional versus individual video game preservation. At the end of the day, the entire ecosystem is required: collectors, academia, fans, institutions, and non-institutions all play a necessary part in completing the picture.
See more from Andrew Borman:
Twitter: @borman18
YouTube: /ptoponline
Website: http://museumofplay.org
Facebook: /icheg
Video Game History Foundation
Podcast Twitter: @gamehistoryhour
Email: podcast@gamehistory.org
...
Duration: 01:16:40Ep. 64: Q&A and Closing Out 2021
Dec 29, 2021It’s time, once again, to answer your burning questions! But first, a big thank you to all our listeners, supporters, and cheerleaders! And, thank you to all the wonderful guests who joined the show and the deluge of information they shared with us this year. We discuss the most important things which happened in 2021, both at the VGHF and in the world of preservation; how much data we currently store; how we pick our guests and topics; what’s the biggest project we’re currently blocked on; and so much more!
Video Game History Foundation
Twit...
Duration: 01:07:30Ep. 63: Magazine Preservation
Dec 22, 2021Dustin Hubbard (Hubz), founder of Gaming Alexandria, and Robert Reeves (Phillyman), founder of Retromags, join hosts Frank and Kelsey in a panel discussion on preserving video game magazines, especially those published pre-internet. We discuss why creating a library of old magazines is particularly important to overall preservation efforts, how we all got started, and how anyone can contribute. That last one is crucial: you won’t believe how big our backlogs are!
See more from Dustin Hubbard:
Twitter: @GamingAlexandri
Website: www.gamingalexandria.com
Discord: https://discord.gg/YHZUVaAXw3
Patreon: /ga...
Duration: 01:23:34Ep. 62: Super Smash Bros.
Dec 15, 2021PushDustIn, aka Will, takes us on a journey through the past of Super Smash Bros. (read: Brothers). Sparing us only a small break from his rather busy work as a content creator, Japanese Translator, Community Manager, PR professional, Co-host of the Memory Card podcast, and creator of the Source Gaming website, Push is here to teach us about the SSB humble beginnings of Ohajiki-style gameplay, goofy 90’s commercials of Mario punching sweet Yoshi, and the brutal process of final character inclusion selection. Has your favorite Nintendo character made it into Super Smash Bros., yet?
See more from Pu...
Duration: 01:10:18Ep. 61: Disney’s Virtual Magic Kingdom
Dec 08, 2021Jacob Salas, of the website Pop History, joins the show to tell us about an ambitious attempt at a Virtual Magic Kingdom CD ROM that, in a lot of ways, is also the story of Hollywood's odd attempts in the 90’s to try to get into the video game market more seriously. In his feature article One Name, Two Games: Virtual Magic Kingdom we learn the story of a massive virtual Disney theme park project which was shut down, revived into an MMO, shut down again, then subsequently revived again by fans and kept going to this day. You ma...
Duration: 01:03:20Ep. 60: Computer Space
Dec 01, 2021Alex Smith returns to the show, this time to talk about Computer Space: a 1971 arcade game often considered the beginning of the commercial video game industry. Continuing the annotation series of his book, “They Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. I”, Alex Smith has condensed down the history of this first coin-operated video game in his recent blog post: Worldly Wednesdays: A Timeline Of Computer Space. Always the thorough historian, Alex Smith treats us to an incredibly educational hour of video game history.
See more from Alex Smit...
Duration: 01:44:17Ep. 59: DMCA Exemption Ruling
Nov 24, 2021Cyberlaw Clinic tech lawyer Kendra Albert and librarian and video game historian Phil Salvador join the show to give us their professional insight into the U.S. Copyright Office's October 2021 ruling which affects how libraries are able to provide access to video games and other software. As we discuss this current event, we hope to provide context as to what this ruling means, how it was reached, and how we might approach the next round of exemption proposals to best serve preservation efforts.
Further Reading:
Cyberlaw Clinic (background material): https://clinic.cyber...
Duration: 01:18:30Ep. 58: FEMICOM Museum
Nov 17, 2021Rachel Weil started the FEMICOM Museum to catalogue, celebrate, and remix the history of girl games, girly games, and femme games. She joins us to provide insight into how this massive category of video games has been shut out of history preservation (hint: follow the money) and how she’s been countering this trend for the last decade. As Founder and Director, Rachel combines both an online museum experience with a physical archive of games, electronic toys, and software. We bask in the nostalgia of Barbie Fashion Designer, the Game Boy Sewing Machine, Hello Kitty games, My Little Pony ga...
Duration: 00:58:11Ep. 57: Hit Save!
Nov 10, 2021Executive Director of Hit Save!, Jonas Rosland, joins us to showcase some of the amazing work this fellow 501(c)(3) non-profit does in preserving video game history, especially through community-driven projects. Hit Save! has brought together amazing resources in both their Scanning.Guide! and Dumping.Guide! to aid our community in digitizing existing materials as well as a program facilitating interviews with game developers to preserve that history which may not yet have been documented. Rosland also gives us a peek into many other current projects and we learn how any of us can get involved.
Ep. 56: Nintendo in Italy
Nov 03, 2021Gaming historian and journalist Damiano Gerli shares the details of how exactly Nintendo marketed itself to the Italian consumer in the 80’s and 90’s as laid out in his article Selling Mario to Italians: the untold story of Nintendo in Italy. They really had their work cut out for them as they tried to bring their console into an environment already heavily favoring PC gaming as well as free of software copyright laws. How did they make it work and what byproducts still survive today as a result?
See more from Damiano Gerli:
Twitter: @damgentemp
<... Duration: 01:04:03Ep. 55: Pac-Man
Oct 27, 2021Author Tim Lapetino joins us to discuss his new book, Pac-Man: Birth of an Icon. After so many years, why are there still stories to tell about Pac-Man? During a time when shooting aliens was the hot gameplay on the scene, we find out why this game, with such a different experience, had mass appeal. Tim takes us down the rabbit hole of what is just so fascinating about this iconic character, the legendary franchise, and its creator.
See more from Tim Lapetino:
Twitter: @lapetino
Website: timlapetino.com
Instagram: @timlapetino
<... Duration: 01:04:32Ep. 54: Kaizo Mario
Oct 20, 2021GlitchCat7, competitive gamer/ROM hacker/full time streamer/Kaizo Mario historian of record, joins us to discuss his extensive blog post, The Complete History of ‘Kaizo Mario’. GlitchCat7 helps us understand how ‘Kaizo’ was born from exploring glitched levels, wall clipping, and ROM warping. These rearranged, and quite difficult, Mario levels provide a jumping off point for a philosophical journey through what it means to go beyond the horizon of what’s explorable in a game and play out of bounds.
Mentioned in the show:
https://www.smwcentral.net//
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Duration: 01:11:12Ep. 53: X-Rated Atari Games
Oct 13, 2021Historian and documentarian Kate Willaert returns to the show, this time to discuss her recent article on “adult” games made under the Mystique banner for the Atari 2600: Porno Hustlers Of The Atari Age. Kate guides us through the very troubled history around these titles’ creation and release, including protests, legal suits, and attempted legislation. She also unravels the complicated company structures behind these games to figure out who was really involved in this story.
See more from Kate Willaert:
Twitter: @katewillaert
YouTube: /a critical hit
Website: acriticalhit.com
Patreon: /acriti...
Duration: 01:05:16